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- // Persistence Of Vision raytracer version 1.0 sample file.
-
- // Bumpmap test file by Drew Wells
- // NOTE: Calls for "bumpmap_.gif", but any GIF will work.
-
- #include "colors.inc"
-
- camera {
- location <0.0 20.0 -120.0>
- direction <0.0 0.0 1.0>
- up <0.0 1.0 0.0>
- right <1.33333 0.0 0.0>
- look_at <0.0 20.0 0.0>
- }
-
- object {
- sphere { <0.0 0.0 0.0> 50.0 }
-
- texture {
- color Blue
- bump_map { <1.0 -1.0 0.0> gif "bumpmap_.gif"
- bump_size 5.0
- interpolate 2.0
- }
- scale < 100.0 100.0 100.0 > /* scaled and translated so only */
- translate < 50.0 -50.0 0.0 > /* 1 instance of the map appears. */
- ambient 0.2
- diffuse 0.7
- specular 0.6
- }
- translate <0.0 25.0 0.0>
- }
-
- object {
- plane { <0.0 1.0 0.0> -10.0 }
-
- texture {
- color Gold
- ambient 0.1
- diffuse 0.5
- }
- }
-
- object {
- light_source { <100.0 120.0 -130.0>
- colour White
- }
- }
-
-